Spotlight on: The Cave*

I figured it’d be appropriate, too, to mention villains that I haven’t actually studied academically – and therefore, due to time issues and what not, this will only be a villain snippet, but it’s a good way to introduce an interesting character anyway:


“Yes, I’m a talking cave. Don’t laugh, it makes dating hell.”

The Cave is a puzzle-platform-adventure game and was released in 2013 for Xbox360, PS3, Wii U, Windows, Mac OS and Linux – so whatever you have, there’s no excuse not to play it. Its creator Ron Gilbert has also been working on the Monkey Island series, so… just so you know, that’s the kind of humour you can expect from it. Any more reasons necessary to convince you to play it? Ah, well. Clearly, I haven’t told you about ‘The Cave’ yet.

The game is centred on, and in, a magical talking cave. That may not sound too exciting at first, but it has, indeed, an amazingly ‘sultry and mysterious voice’ (voiced by Stephen Stanton), a refreshing and very, very morbid kind of humour, practically surrounds itself with cynicism and sarcasm, and is just a generally interesting fellow. Plus, it has quite an interesting function: it gives you access to your deepest, darkest desires, and a chance to investigate yourself. Successfully or not so successfully, who knows? In the game, there are seven characters to choose from, and you always play a party of three at a time, which sometimes makes it difficult to coordinate if playing on your own; the multiplayer, however, makes for many confusing situations in which one player might just as easily steal a character from another, resulting in repeated (hilarious) deaths. Only the characters are not actually dying, because, as The Cave points out, “There is no dying in The Cave.”


“You know, the truth is I can’t let anyone die in here because of what it would do to my insurance rates.”

At least, ‘not yet.’

No matter which of the characters you choose – Monk, Twins, Time Traveller, Scientist, Knight or Hillbilly – The Cave will take you, with some detours, into its depths, where the characters have to face what’s truly inside them. Essentially, ‘bad turning points’ in their lives are recreated, and in painstaking cooperation, the characters have to do whatever it takes to get to their deepest desires – mostly with fatal consequences for others. (While all the stories are pretty cool and also quite hilarious in a very morbid sense, the Twins were the ones that shocked me most, by far. Plus, these kind of Twins tend to get creepy anyway.)

Throughout the whole journey, then, The Cave encourages you to do bad things, comments sarcastically on the events that are taking place, makes bad puns and is generally very ominous and foreshadowing. And even though you have to play the game three times to see all the stories, you hardly get tired of hearing those comments. (At least I don’t. I even enjoy re-playing the game even though I’ve finished it with all characters, just for the sake of the giggles – and for the sake of achievements, of course.)

So The Cave is quite an interesting villain, if you consider what it’s all about: just like the other villains I’ve mentioned in my previous posts, it forces you to re-investigate yourself in some way or another; quite literally in the case of the characters, but even more so because it claims that everyone will, possibly, go down that dark road one day… And if that isn’t enough to convince you of its awesomeness, go play it now, it’s on Steam for €13.99. (I recommend using a controller, though. Playing it with mouse and keyboard can be extremely annoying.)

"But don't judge..."

“But don’t judge…”


This post is part of the project ‘Imperial March’. You can read more about the project and its genesis here.


5 thoughts on “Spotlight on: The Cave*

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